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1085
Assets/Scenes/LevelsTest/0_Steeve.unity
Normal file
7
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Normal file
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1068
Assets/Scenes/LevelsTest/4_NotVillageButFine.unity
Normal file
7
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Normal file
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8
Assets/Scenes/LevelsTest/Boat.meta
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|
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BIN
Assets/Scenes/LevelsTest/Boat/NavMesh-NavMesh Surface 1.asset
Normal file
|
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Normal file
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8
Assets/Scenes/LevelsTest/Village.meta
Normal file
|
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guid: 45182ec0beb54fb97a431d86261c71a9
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31
Assets/Scripts/Singletons/GameManager.cs
Normal file
|
@ -0,0 +1,31 @@
|
|||
using System.Collections;
|
||||
using UnityEngine;
|
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|
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public class GameManager : MonoBehaviourSingletonPersistent<GameManager>
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{
|
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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// Delete, use only for Debug
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if (Input.GetKeyDown(KeyCode.Space))
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{
|
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StartFightForAll();
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}
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}
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public void StartFightForAll()
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{
|
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AbstractUnit[] units = FindObjectsByType<AbstractUnit>(FindObjectsSortMode.None);
|
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foreach (var unit in units)
|
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{
|
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unit.StartFight();
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}
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}
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}
|
2
Assets/Scripts/Singletons/GameManager.cs.meta
Normal file
|
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 3aa2eb264738746aab80b5768ad3206f
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36
Assets/Scripts/Singletons/SoundManager.cs
Normal file
|
@ -0,0 +1,36 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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|
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public class SoundManager : MonoBehaviourSingletonPersistent<SoundManager>
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{
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// Audio players components.
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public AudioSource EffectsSource;
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public AudioSource MusicSource;
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|
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public Dictionary<string, AudioClip> Sounds;
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|
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// Play a single clip through the sound effects source.
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public void Play(AudioClip clip)
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{
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EffectsSource.clip = clip;
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EffectsSource.Play();
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}
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|
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// Play a single clip through the music source.
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public void PlayMusic(AudioClip clip)
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{
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MusicSource.clip = clip;
|
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MusicSource.Play();
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}
|
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|
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// Play a random clip from an array, and randomize the pitch slightly.
|
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public void RandomSoundEffect(params AudioClip[] clips)
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{
|
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int randomIndex = Random.Range(0, clips.Length);
|
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|
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EffectsSource.clip = clips[randomIndex];
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EffectsSource.Play();
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}
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}
|
2
Assets/Scripts/Singletons/SoundManager.cs.meta
Normal file
|
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fileFormatVersion: 2
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guid: 674cc8c0eaaaff27c890e7968596e1ec
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|
@ -18,6 +18,7 @@ public abstract class AbstractUnit : MonoBehaviour
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public abstract void Heal(float heal);
|
||||
public abstract void AddArmor(float armor);
|
||||
public abstract void RemoveArmor(float armor);
|
||||
public abstract void StartFight();
|
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|
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protected void Awake()
|
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{
|
||||
|
|
|
@ -51,5 +51,23 @@ public class MinecraftUnit : AbstractUnit
|
|||
{
|
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HealthHandler.RemoveArmor(armor);
|
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}
|
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|
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public override void StartFight()
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{
|
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Component[] components = GetComponents<Component>();
|
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|
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foreach (Component component in components)
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{
|
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if (component is MonoBehaviour monoBehaviour)
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{
|
||||
monoBehaviour.enabled = true;
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}
|
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|
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if (component is NavMeshAgent agent)
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{
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agent.enabled = true;
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}
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}
|
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}
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|
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}
|
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|
|
|
@ -4,6 +4,7 @@
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"com.unity.cloud.gltfast": "6.10.1",
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"com.unity.collab-proxy": "2.6.0",
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"com.unity.feature.development": "1.0.2",
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"com.unity.importer.usd": "1.0.0-pre.2",
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"com.unity.inputsystem": "1.11.2",
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"com.unity.multiplayer.center": "1.0.0",
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"com.unity.timeline": "1.8.7",
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|
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|
@ -96,6 +96,19 @@
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"url": "https://packages.unity.com"
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},
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"com.unity.importer.usd": {
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"source": "registry",
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"com.unity.collections": "1.3.1",
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"com.unity.mathematics": "1.2.6",
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"com.unity.shadergraph": "15.0.0"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.inputsystem": {
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|
@ -134,6 +147,38 @@
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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|
@ -141,6 +186,15 @@
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"version": "1.4.5",
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|
@ -193,6 +247,13 @@
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18
ProjectSettings/ShaderGraphSettings.asset
Normal file
|
@ -0,0 +1,18 @@
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|
||||
customHeatmapValues: {fileID: 0}
|