AbstractUnit for cross team compatibility
+ New folder in Scripts
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18 changed files with 112 additions and 80 deletions
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class CameraMouvement : MonoBehaviour
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{
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[SerializeField] private float moveSpeed = 5f;
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private Vector2 _moveInput;
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public void HandleCameraMovement(InputAction.CallbackContext context)
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{
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_moveInput = Vector2.zero;
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if (context.phase == InputActionPhase.Performed)
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{
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_moveInput = context.ReadValue<Vector2>();
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}
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}
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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var mouvement = moveSpeed * Time.deltaTime * (new Vector3(_moveInput.y, 0, -_moveInput.x));
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transform.Translate(mouvement, Space.World);
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}
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}
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