AbstractUnit for cross team compatibility
+ New folder in Scripts
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18 changed files with 112 additions and 80 deletions
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Assets/Scripts/UnitScripts/GlobalsVariable.cs
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10
Assets/Scripts/UnitScripts/GlobalsVariable.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public static class GlobalsVariable
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{
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public static List<MinecraftUnit> AliveUnitsTeamA = new List<MinecraftUnit>();
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public static List<MinecraftUnit> AliveUnitsTeamB = new List<MinecraftUnit>();
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}
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