AbstractUnit for cross team compatibility

+ New folder in Scripts
This commit is contained in:
Crizomb 2025-01-09 11:44:24 +01:00
parent 385d8669b1
commit f8e85d7134
18 changed files with 112 additions and 80 deletions

View file

@ -0,0 +1,48 @@
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.AI;
[DisallowMultipleComponent]
[RequireComponent(typeof(Rigidbody))]
public class MinecraftUnit : AbstractUnit
{
[field: SerializeField] public Rigidbody Body { get; private set; }
[field: SerializeField] public HealthHandler HealthHandler { get; private set; }
[field: SerializeField] public AttackHandler AttackHandler { get; private set; }
[field: SerializeField] public MovementHandler MovementHandler { get; private set; }
void OnValidate()
{
Debug.Assert(Body != null);
Debug.Assert(HealthHandler != null);
Debug.Assert(AttackHandler != null);
Debug.Assert(MovementHandler != null);
}
void Awake()
{
if (IsTeamA)
{
GlobalsVariable.AliveUnitsTeamA.Add(this);
}
else
{
GlobalsVariable.AliveUnitsTeamB.Add(this);
}
}
// Abstract implementation for compatibility with other team
public override bool Attack()
{
return AttackHandler.Attack();
}
public override void TakeDamage(float damage)
{
HealthHandler.TakeDamage(damage);
}
}