Shiny shiny golem animations + attack
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c74ebe3225
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ffb1f1caa1
14 changed files with 169 additions and 38 deletions
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@ -12,9 +12,8 @@ public class MovementHandler : MonoBehaviour
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[SerializeField] public float speed;
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[SerializeField] private NavMeshAgent agent;
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[SerializeField] private Transform defaultMoveTarget;
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private float knockbackTime = 1.2f;
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private float noNavMeshDeadTime = 6.0f;
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[SerializeField] private float knockbackTime = 1.2f;
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private float _noNavMeshDeadTime = 6.0f;
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[HideInInspector] public AbstractUnit TargetUnit {get; private set; }
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@ -103,7 +102,7 @@ public class MovementHandler : MonoBehaviour
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noSurfaceTime += 0.5f;
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// Die if exited navMesh for to long
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if (noSurfaceTime > noNavMeshDeadTime)
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if (noSurfaceTime > _noNavMeshDeadTime)
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{
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_minecraftUnit.HealthHandler.Death();
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yield break;
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