using System; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; public class SoundSettings : MonoBehaviour { [SerializeField] Slider slider; private void Start() { SoundManager.Instance.PlayMusic("wait"); } public void SetVolume(float value) { if (value < 1) { value = 0.01f; } RefreshSlider(value); SoundManager.Instance.MusicSource.volume = value; } public void SetVolumeFromSlider() { SetVolume(slider.value); } public void RefreshSlider(float value) { slider.value = value; } }