using UnityEngine; public class Transition : MonoBehaviour { [SerializeField] private WinCanvas _winCanvas; [SerializeField] private LoseUI _loseUI; [SerializeField] private GameUI _gameUI; // Update is called once per frame void LateUpdate() { if (GlobalsVariable.QueenA == null) { _winCanvas.gameObject.SetActive(true); _gameUI.gameObject.SetActive(false); } if (Input.GetKeyDown(KeyCode.Space)) { print("YOU LOSE"); _loseUI.gameObject.SetActive(true); _gameUI.gameObject.SetActive(false); } } }