using TMPro; using UnityEngine; using UnityEngine.SceneManagement; public class WinCanvas : MonoBehaviour { [SerializeField] TextMeshProUGUI time; private GameUI gameUI; void Start() { gameUI = GameObject.FindWithTag("GameUI").GetComponent(); time.text = gameUI.GetComponent().time.ToString(); } public void NextLevel() { GameManager.Instance.GoNextLevel(); SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex + 1); } }