Wavefront OBJ material file # Contains 31 materials newmtl Stone Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGB.png illum 2 # d 1 # Tr 0 newmtl Grass_Block Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGB.png illum 2 # d 1 # Tr 0 newmtl Dirt Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGB.png illum 2 # d 1 # Tr 0 newmtl Podzol Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGB.png illum 2 # d 1 # Tr 0 newmtl Stationary_Water Ns 216.75 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.03 0.03 0.03 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 4 # d 0.535 # Tr 0.465 Tf 0.465 0.465 0.465 newmtl Stationary_Lava Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 Ke 1 1 1 map_Ka FlatbyCreeperCoastal-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGB.png map_Ke FlatbyCreeperCoastal-RGB.png illum 2 # d 1 # Tr 0 newmtl Sand Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGB.png illum 2 # d 1 # Tr 0 newmtl Gravel Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGB.png illum 2 # d 1 # Tr 0 newmtl Oak_Log Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGB.png illum 2 # d 1 # Tr 0 newmtl Oak_Leaves Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Spruce_Leaves Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Glass Ns 242.25 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0.03 0.03 0.03 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Sandstone Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGB.png illum 2 # d 1 # Tr 0 newmtl Grass Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Fern Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Dead_Bush Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Dandelion Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Poppy Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Azure_Bluet Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Red_Tulip Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Orange_Tulip Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl White_Tulip Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Pink_Tulip Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Oxeye_Daisy Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Cornflower Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Vines Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Dark_Oak_Leaves Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Dark_Oak_Log Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGB.png illum 2 # d 1 # Tr 0 newmtl Double_Tallgrass Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Large_Fern Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGBA.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGBA.png map_d FlatbyCreeperCoastal-Alpha.png illum 2 # d 1 # Tr 0 newmtl Bee_Nest Ns 0 Ka 0.2 0.2 0.2 Kd 1 1 1 Ks 0 0 0 map_Ka FlatbyCreeperCoastal-RGB.png # for G3D, to make textures look blocky: interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION map_Kd FlatbyCreeperCoastal-RGB.png illum 2 # d 1 # Tr 0