using UnityEngine; using System.Collections.Generic; public static class ArmyManager { private static List enemyArmy = new List(); private static List playerArmy = new List(); private static GameObject enemyCrownDuck = null; private static GameObject playerCrownDuck = null; public static List getArmy(bool isEnemy) { List units = (isEnemy ? GlobalsVariable.AliveUnitsTeamB : GlobalsVariable.AliveUnitsTeamA); return units; } public static GameObject getCrownDuck(bool isEnemy) { return(isEnemy ? GlobalsVariable.QueenB.gameObject : GlobalsVariable.QueenA.gameObject); } }