using UnityEngine; using System.Collections; public class TripleAttack : BaseCapacity { protected override bool CapacityCall() { MinecraftUnit minecraftUnit = _unit as MinecraftUnit; StartCoroutine(TripleAttackRoutine(minecraftUnit)); return true; } private IEnumerator TripleAttackRoutine(MinecraftUnit minecraftUnit) { minecraftUnit.AttackHandler.Attack(); yield return new WaitForSeconds(0.1f); minecraftUnit.AttackHandler.Attack(); yield return new WaitForSeconds(0.1f); minecraftUnit.AttackHandler.Attack(); } }