using UnityEngine; using UnityEngine.AI; public class NavMeshJunk : MonoBehaviour { private NavMeshAgent agent; [SerializeField] Vector3 destination; [SerializeField] GameObject Arriv; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { agent = GetComponent(); destination = agent.destination; } // Update is called once per frame void Update() { destination=Arriv.transform.position; agent.destination = destination; } }