using UnityEngine; using UnityEngine.UI; using TMPro; using Unity.VisualScripting; using System; public class Cost : MonoBehaviour { private int cost; [SerializeField] TextMeshProUGUI texteCout; [SerializeField] TextMeshProUGUI unit; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { cost = GlobalsVariable.prices[unit.text]; texteCout.text = cost.ToString(); } }