using TMPro; using UnityEngine; using UnityEngine.SceneManagement; public class WinCanvas : MonoBehaviour { [SerializeField] TextMeshProUGUI time; [SerializeField] GameObject gameUI; void Start() { time.text = gameUI.GetComponent().time.ToString(); } public void NextLevel() { SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex + 1); } }