using UnityEngine; using UnityEngine.UI; public class HealthBar : MonoBehaviour { [SerializeField] private HealthHandler healthHandler; [SerializeField] private Slider healthSlider; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { healthSlider.maxValue = healthHandler.MaxHealth; } void Update() { healthSlider.value = healthHandler.CurrentHealth; } // Update is called once per frame void LateUpdate() { transform.LookAt(Camera.main.transform); } }