using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; public class ManaBars : MonoBehaviour { [SerializeField] private BaseCapacity capacity; [SerializeField] private Slider manaSlider; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { manaSlider.maxValue = capacity.MaxMana; } void Update() { manaSlider.value = capacity.Mana; } // Child of healthbar, rotation is handled by healthbar }