using UnityEngine; public class BehaviorChoice : MonoBehaviour { public GameObject chosenUnit; public void Neutral() { if (chosenUnit.GetComponent() != null) { Destroy(chosenUnit.GetComponent()); } if (chosenUnit.GetComponent() != null) { Destroy(chosenUnit.GetComponent()); } if (chosenUnit.GetComponent() == null) { chosenUnit.AddComponent(); this.gameObject.SetActive(false); } } public void Offensive() { if (chosenUnit.GetComponent() != null) { Destroy(chosenUnit.GetComponent()); } if (chosenUnit.GetComponent() != null) { Destroy(chosenUnit.GetComponent()); } if (chosenUnit.GetComponent() == null) { chosenUnit.AddComponent(); this.gameObject.SetActive(false); } } public void Defensive() { if (chosenUnit.GetComponent() != null) { Destroy(chosenUnit.GetComponent()); } if (chosenUnit.GetComponent() != null) { Destroy(chosenUnit.GetComponent()); } if (chosenUnit.GetComponent() == null) { chosenUnit.AddComponent(); this.gameObject.SetActive(false); } } }