using TMPro; using UnityEngine; using UnityEngine.SceneManagement; public class LoseUI : MonoBehaviour { [SerializeField] GameUI gameUI; [SerializeField] TextMeshProUGUI time; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { time.text = gameUI.GetComponent().time.ToString(); } // Update is called once per frame void Update() { } public void Retry() { SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name); } public void MainMenu() { SceneManager.LoadSceneAsync(0); } }