using Unity.VisualScripting; using UnityEngine; public class Unit : MonoBehaviour { [field: SerializeField] public Rigidbody Body { get; private set; } [field: SerializeField] public HealthHandler Health { get; private set; } [field: SerializeField] public AttackHandler Attack { get; private set; } void Start() { Debug.Assert(Body != null); Debug.Assert(Health != null); Debug.Assert(Attack != null); } }