using System; using System.Collections.Generic; using UnityEngine; public static class GlobalsVariable { public static int money=100; public static List AliveUnitsTeamA = new List(); public static List AliveUnitsTeamB = new List(); public static AbstractUnit QueenA; public static AbstractUnit QueenB; public static Dictionary prices = new Dictionary() { { "Zombie",1 }, { "Squelette",2 }, { "Creeper",3 }, { "Sorcière",3 }, { "Golem",8 } }; public static void Pay(int X) { money -= X; } public static void Gain(int Y) { money += Y; } }