ProjetAMJV_CR/Assets/Scripts/UI/LoseUI.cs

26 lines
554 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LoseUI : MonoBehaviour
{
[SerializeField] private GameUI gameUI;
[SerializeField] TextMeshProUGUI time;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
time.text = gameUI.GetComponent<GameUI>().time.ToString();
}
public void Retry()
{
GameManager.Instance.ReloadLevel();
}
public void MainMenu()
{
SceneManager.LoadSceneAsync(0);
}
}