ProjetAMJV_CR/Assets/Scenes/Clement/NavMesh-NavMesh Surface.asset
Crizomb 0c0b9287ce Fix physics with navmesh agent
- desactivate navmesh temporarly when knockback (MovementHandler TakeImpulse)

- Delete unit when HealthHandler Death called

- Made 150 units fight (for performance test)
2025-01-09 01:03:04 +01:00

249 KiB