38 lines
1 KiB
C#
38 lines
1 KiB
C#
using UnityEngine;
|
|
|
|
public class HealthHandler : MonoBehaviour
|
|
{
|
|
[SerializeField] private float maxHealth;
|
|
[SerializeField] private float currentHealth;
|
|
[SerializeField] private float armor;
|
|
|
|
public void TakeDamage(float damage)
|
|
{
|
|
Debug.Assert(damage >= 0, "Damage cannot be negative, use Heal if you want to heal");
|
|
currentHealth -= Mathf.Max(0, damage-armor);
|
|
}
|
|
|
|
public void Heal(float value)
|
|
{
|
|
Debug.Assert(value >= 0, "value can't be less than zero");
|
|
currentHealth = Mathf.Min(currentHealth + value, maxHealth);
|
|
}
|
|
|
|
public float GetArmor()
|
|
{
|
|
return armor;
|
|
}
|
|
|
|
public void EquipArmor(float armorBoost)
|
|
{
|
|
Debug.Assert(armorBoost >= 0, "armorBoost can't be less than zero, use UnEquipArmor instead");
|
|
armor += armorBoost;
|
|
}
|
|
|
|
public void UnEquipArmor(float armorBoost)
|
|
{
|
|
Debug.Assert(armorBoost >= 0, "armorBoost can't be less than zero, use EquipArmor instead");
|
|
armor -= armorBoost;
|
|
}
|
|
|
|
}
|