ProjetAMJV_CR/Assets/Scripts/Unit.cs

20 lines
378 B
C#

using Unity.VisualScripting;
using UnityEngine;
public class Unit : MonoBehaviour
{
[SerializeField] public HealthHandler healthHandler;
[SerializeField] public AttackHandler attackHandler;
void Start()
{
// Null safety enjoyers things
Debug.Assert(healthHandler != null);
Debug.Assert(attackHandler != null);
}
}