ProjetAMJV_CR/Assets/Scripts/UnitScripts/BehaviorState/OffensiveBehaviour.cs
2025-01-29 06:34:44 +01:00

22 lines
749 B
C#

using UnityEngine;
public class OffensiveBehaviour : AbstractBehaviour
{
protected override void MoveAction()
{
if (CurrentMinecraftUnit.IsTeamA)
{
if (GlobalsVariable.QueenB == null) return;
}
else
{
if (GlobalsVariable.QueenA == null) return;
}
CurrentMinecraftUnit.MovementHandler.TargetUnit = CurrentMinecraftUnit.IsTeamA ? GlobalsVariable.QueenB : GlobalsVariable.QueenA;
Vector3 targetPos = CurrentMinecraftUnit.MovementHandler.TargetUnit.transform.position;
Vector3 goalPos = targetPos + (transform.position - targetPos).normalized * distanceGoal;
CurrentMinecraftUnit.MovementHandler.MoveTowards(goalPos);
}
}