ProjetAMJV_CR/Assets/Scripts/WinCanvas.cs
2025-01-29 06:34:44 +01:00

22 lines
521 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
public class WinCanvas : MonoBehaviour
{
[SerializeField] TextMeshProUGUI time;
private GameUI gameUI;
void Start()
{
gameUI = GameObject.FindWithTag("GameUI").GetComponent<GameUI>();
time.text = gameUI.GetComponent<GameUI>().time.ToString();
}
public void NextLevel()
{
GameManager.Instance.GoNextLevel();
SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex + 1);
}
}