ProjetAMJV_CR/Assets/Scripts/UnitPlacement.cs

41 lines
No EOL
1.1 KiB
C#

using UnityEngine;
using UnityEngine.AI;
public class UnitPlacement : MonoBehaviour
{
private Camera _camera;
public Vector3 lastPosition;
[SerializeField] private LayerMask placementLayer;
void Start()
{
_camera = Camera.main;
}
public Vector3 MapPosition()
{
Vector3 mousePos = Input.mousePosition;
mousePos.z = _camera.nearClipPlane;
Ray ray = _camera.ScreenPointToRay(mousePos);
RaycastHit hit;
if (Physics.Raycast(ray, out hit, 100, placementLayer))
{
// Get the hit point from the raycast
Vector3 hitPoint = hit.point;
// Sample the closest valid position on the NavMesh
NavMeshHit navMeshHit;
if (NavMesh.SamplePosition(hitPoint, out navMeshHit, 1.0f, NavMesh.AllAreas))
{
lastPosition = navMeshHit.position; // Update lastPosition to the valid NavMesh position
}
else
{
Debug.LogWarning("No valid NavMesh position near the hit point.");
}
}
return lastPosition;
}
}