19 lines
471 B
C#
19 lines
471 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using Unity.VisualScripting;
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using System;
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public class Cost : MonoBehaviour
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{
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private int cost;
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[SerializeField] TextMeshProUGUI texteCout;
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[SerializeField] TextMeshProUGUI unit;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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cost = GlobalsVariable.prices[unit.text];
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texteCout.text = cost.ToString();
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}
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}
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