ProjetAMJV_CR/Assets/Materials/UnitPhysics.physicMaterial
Crizomb 0c0b9287ce Fix physics with navmesh agent
- desactivate navmesh temporarly when knockback (MovementHandler TakeImpulse)

- Delete unit when HealthHandler Death called

- Made 150 units fight (for performance test)
2025-01-09 01:03:04 +01:00

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PhysicsMaterial:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UnitPhysics
serializedVersion: 2
m_DynamicFriction: 0.6
m_StaticFriction: 0.6
m_Bounciness: 0
m_FrictionCombine: 0
m_BounceCombine: 0