ProjetAMJV_CR/Assets/Scripts/UnitScripts/Attacks/ArrowHandler.cs
2025-01-14 13:11:00 +01:00

37 lines
1.1 KiB
C#

using UnityEngine;
/// <summary>
/// Should be attached to the Arrow, not the skeleton
/// </summary>
[RequireComponent(typeof(Rigidbody))]
public class ArrowHandler : MonoBehaviour
{
[SerializeField] private float baseDamage;
[SerializeField] private float baseKnockback;
public Rigidbody _rigidBody;
void Awake()
{
_rigidBody = GetComponent<Rigidbody>();
}
public void LaunchArrow(Vector3 baseSpeed)
{
_rigidBody.linearVelocity = baseSpeed;
}
void OnCollisionEnter(Collision collision)
{
// Can be optimized with tags, but it add dependance beetween teams
if (collision.gameObject.TryGetComponent<AbstractUnit>(out AbstractUnit unit))
{
if (unit is MinecraftUnit)
{
MinecraftUnit minecraftUnit = unit as MinecraftUnit;
Vector3 knockback = _rigidBody.linearVelocity * baseKnockback;
minecraftUnit.StartCoroutine(minecraftUnit.MovementHandler.TakeImpulse(knockback));
}
unit.TakeDamage(baseDamage);
}
}
}