ProjetAMJV_CR/Assets/Scripts/UnitScripts/Capacities/WitchSummon.cs

14 lines
301 B
C#

using UnityEngine;
public class WitchSummon : BaseCapacity
{
[SerializeField] private GameObject summonUnit;
protected override bool CapacityCall()
{
print("SUMMON");
print(Mana);
Instantiate(summonUnit, transform.position, Quaternion.identity);
return true;
}
}