34 lines
767 B
C#
34 lines
767 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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public static class GlobalsVariable
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{
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public static int money=100;
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public static List<AbstractUnit> AliveUnitsTeamA = new List<AbstractUnit>();
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public static List<AbstractUnit> AliveUnitsTeamB = new List<AbstractUnit>();
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public static AbstractUnit QueenA;
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public static AbstractUnit QueenB;
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public static Dictionary<string, int> prices = new Dictionary<string, int>()
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{
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{ "Zombie",1 },
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{ "Squelette",2 },
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{ "Creeper",3 },
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{ "Sorcière",3 },
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{ "Golem",8 }
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};
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public static void Pay(int X)
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{
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money -= X;
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}
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public static void Gain(int Y)
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{
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money += Y;
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}
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}
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