ProjetAMJV_CR/Assets/Scripts/WinCanvas.cs
2025-01-29 00:59:22 +01:00

20 lines
416 B
C#

using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
public class WinCanvas : MonoBehaviour
{
[SerializeField] TextMeshProUGUI time;
[SerializeField] GameObject gameUI;
void Start()
{
time.text = gameUI.GetComponent<GameUI>().time.ToString();
}
public void NextLevel()
{
SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex + 1);
}
}