ProjetAMJV_CR/Assets/otherTeam/OtherScripts/CameraMovementFlat.cs
2025-01-29 00:41:25 +01:00

38 lines
1.1 KiB
C#
Executable file

using UnityEngine;
public class CameraMovementFlat : MonoBehaviour
{
[SerializeField] float cameraMovementSpeed;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
//avancer reculer
if (Input.GetKey(KeyCode.UpArrow))
{
//Debug.Log("avancer");
transform.Translate(Vector3.forward * Time.deltaTime * cameraMovementSpeed, Space.World);
}
if (Input.GetKey(KeyCode.DownArrow))
{
//Debug.Log("reculer");
transform.Translate(-Vector3.forward * Time.deltaTime * cameraMovementSpeed, Space.World);
}
if (Input.GetKey(KeyCode.LeftArrow))
{
//Debug.Log("gauche");
transform.Translate(-Vector3.right * Time.deltaTime * cameraMovementSpeed, Space.World);
}
if (Input.GetKey(KeyCode.RightArrow))
{
//Debug.Log("droite");
transform.Translate(Vector3.right * Time.deltaTime * cameraMovementSpeed, Space.World);
}
}
}