ProjetAMJV_CR/Assets/UI Scripts/Resolution Settings.cs
Crizomb 521a62973a integration
bad other team code on another branch
2025-01-28 23:58:50 +01:00

51 lines
No EOL
1.5 KiB
C#
Executable file

using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using TMPro;
public class ResolutionSettings : MonoBehaviour
{
[SerializeField] public TMP_Dropdown resolutionDropdown;
private Resolution[] resolutions =
{
new Resolution {width = 1280, height = 720},
new Resolution {width = 1920, height = 1080},
new Resolution {width = 2560, height = 1440},
new Resolution {width = 3840, height = 2160}
};
private int selectedIndex = 0;
[SerializeField] private Button applyButton;
void Start()
{
resolutionDropdown.ClearOptions();
List<string> options = new List<string>();
for (int i = 0; i < resolutions.Length; i++)
{
string option = resolutions[i].width + " x " + resolutions[i].height;
options.Add(option);
}
resolutionDropdown.AddOptions(options);
int savedResolutionIndex = PlayerPrefs.GetInt("ResolutionIndex", 0);
resolutionDropdown.value = savedResolutionIndex;
resolutionDropdown.RefreshShownValue();
}
public void SetResolution()
{
Resolution resolution = resolutions[selectedIndex];
Debug.Log(resolution.width + " x " + resolution.height);
Screen.SetResolution(resolution.width, resolution.height, Screen.fullScreen);
PlayerPrefs.SetInt("ResolutionIndex", selectedIndex);
PlayerPrefs.Save();
}
public void preSaveResolution()
{
selectedIndex = resolutionDropdown.value;
}
}