11 lines
330 B
C#
11 lines
330 B
C#
using UnityEngine;
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public abstract class AbstractUnit : MonoBehaviour
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{
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public float price;
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[field: SerializeField] public bool IsTeamA { get; private set; }
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[field: SerializeField] public bool IsQueen { get; private set; }
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public abstract bool Attack();
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public abstract void TakeDamage(float damage);
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}
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