ProjetAMJV_CR/Assets/Scripts/CameraMouvement.cs

36 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.InputSystem;
public class CameraMouvement : MonoBehaviour
{
[SerializeField] private float moveSpeed = 5f;
private Vector2 _moveInput;
public void HandleCameraMovement(InputAction.CallbackContext context)
{
_moveInput = Vector2.zero;
if (context.phase == InputActionPhase.Performed)
{
_moveInput = context.ReadValue<Vector2>();
}
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
var mouvement = (new Vector3(_moveInput.x, 0, _moveInput.y));
var worldSpaceMouvement = transform.TransformVector(mouvement);
var realMovement = Vector3.ProjectOnPlane(worldSpaceMouvement, Vector3.up);
if (Input.GetAxis("Mouse ScrollWheel") != 0.0)
{
realMovement += Input.GetAxis("Mouse ScrollWheel") * 20.0f * transform.forward;
}
transform.Translate(moveSpeed*Time.deltaTime*realMovement, Space.World);
}
}