73 lines
2.2 KiB
Text
73 lines
2.2 KiB
Text
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!21 &2100000
|
|
Material:
|
|
serializedVersion: 8
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: material_0_blue
|
|
m_Shader: {fileID: 4800000, guid: 99fa998bbbed3408aafa652b466d261d, type: 3}
|
|
m_Parent: {fileID: 0}
|
|
m_ModifiedSerializedProperties: 0
|
|
m_ValidKeywords: []
|
|
m_InvalidKeywords: []
|
|
m_LightmapFlags: 4
|
|
m_EnableInstancingVariants: 0
|
|
m_DoubleSidedGI: 1
|
|
m_CustomRenderQueue: -1
|
|
stringTagMap:
|
|
RenderType: Opaque
|
|
disabledShaderPasses: []
|
|
m_LockedProperties:
|
|
m_SavedProperties:
|
|
serializedVersion: 3
|
|
m_TexEnvs:
|
|
- baseColorTexture:
|
|
m_Texture: {fileID: -5390149515647955136, guid: e35f9fb101caf8738948e4f2ca3991ac, type: 3}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- emissiveTexture:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- metallicRoughnessTexture:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- normalTexture:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
- occlusionTexture:
|
|
m_Texture: {fileID: 0}
|
|
m_Scale: {x: 1, y: 1}
|
|
m_Offset: {x: 0, y: 0}
|
|
m_Ints: []
|
|
m_Floats:
|
|
- _CullMode: 0
|
|
- _DstBlend: 0
|
|
- _Mode: 0
|
|
- _SrcBlend: 1
|
|
- _ZWrite: 1
|
|
- alphaCutoff: 0.5
|
|
- baseColorTexture_texCoord: 0
|
|
- emissiveTexture_texCoord: 0
|
|
- metallicFactor: 0
|
|
- metallicRoughnessTexture_texCoord: 0
|
|
- normalTexture_scale: 1
|
|
- normalTexture_texCoord: 0
|
|
- occlusionTexture_strength: 1
|
|
- occlusionTexture_texCoord: 0
|
|
- roughnessFactor: 1
|
|
m_Colors:
|
|
- baseColorFactor: {r: 0.4906105, g: 0.59998006, b: 0.990566, a: 1}
|
|
- baseColorTexture_Rotation: {r: 0, g: 0, b: 0, a: 0}
|
|
- emissiveFactor: {r: 0, g: 0, b: 0, a: 1}
|
|
- emissiveTexture_Rotation: {r: 0, g: 0, b: 0, a: 0}
|
|
- metallicRoughnessTexture_Rotation: {r: 0, g: 0, b: 0, a: 0}
|
|
- normalTexture_Rotation: {r: 0, g: 0, b: 0, a: 0}
|
|
- occlusionTexture_Rotation: {r: 0, g: 0, b: 0, a: 0}
|
|
m_BuildTextureStacks: []
|
|
m_AllowLocking: 1
|