ProjetAMJV_CR/Assets/Scripts/UnitScripts/Attacks/Projectiles/Arrow.cs
2025-01-20 21:05:28 +01:00

24 lines
854 B
C#

using UnityEngine;
public class Arrow : ProjectileHandler
{
[SerializeField] private float baseDamage;
[SerializeField] private float baseKnockback;
void OnCollisionEnter(Collision collision)
{
// Can be optimized with tags, but it add dependance beetween teams
if (collision.gameObject.TryGetComponent<AbstractUnit>(out AbstractUnit unit))
{
if (unit is MinecraftUnit && unit.IsTeamA != FromTeamA) // No friendly fire
{
MinecraftUnit minecraftUnit = unit as MinecraftUnit;
Vector3 knockback = RigidBody.linearVelocity * baseKnockback;
minecraftUnit.StartCoroutine(minecraftUnit.MovementHandler.TakeImpulse(knockback));
}
unit.TakeDamage(baseDamage);
}
Destroy(this.gameObject);
}
}