ProjetAMJV_CR/Assets/Scripts/UnitScripts/BehaviorState/NeutralBehaviour.cs
2025-01-28 04:11:53 +01:00

27 lines
857 B
C#

using UnityEngine;
public class NeutralBehaviour : AbstractBehaviour
{
[SerializeField] private float distanceGoal = 0.0f;
protected override void MoveAction()
{
if (CurrentMinecraftUnit.IsTeamA)
{
if (GlobalsVariable.AliveUnitsTeamB.Count == 0) return;
}
else
{
if (GlobalsVariable.AliveUnitsTeamA.Count == 0) return;
}
CurrentMinecraftUnit.MovementHandler.UpdateNearest();
Vector3 targetPos = CurrentMinecraftUnit.MovementHandler.TargetUnit.transform.position;
Vector3 goalPos = targetPos + (transform.position - targetPos).normalized * distanceGoal;
CurrentMinecraftUnit.MovementHandler.MoveTowards(goalPos);
}
protected override void AttackAction()
{
//CurrentMinecraftUnit.AttackHandler.Attack();
}
}