ProjetAMJV_CR/Assets/Scripts/UnitScripts/Capacities/GolemDefense.cs
2025-01-28 04:11:53 +01:00

33 lines
1 KiB
C#

using UnityEngine;
using System.Collections;
public class GolemDefense : BaseCapacity
{
[SerializeField] private float armorGain;
[SerializeField] private float buffTime;
[SerializeField] private SphereCollider buffArea;
protected override bool CapacityCall()
{
Collider[] hitColliders = Physics.OverlapSphere(transform.position, buffArea.radius, buffArea.includeLayers);
foreach (Collider target in hitColliders)
{
if (!target.CompareTag("CurrentMinecraftUnit")) continue;
AbstractUnit targetUnit = target.GetComponent<AbstractUnit>();
if (targetUnit.IsTeamA == _unit.IsTeamA)
{
CoroutineManager.Instance.StartCoroutine(AddThenRemoveArmor(targetUnit));
}
}
return hitColliders.Length > 0;
}
private IEnumerator AddThenRemoveArmor(AbstractUnit targetUnit)
{
targetUnit.AddArmor(armorGain);
yield return new WaitForSeconds(buffTime);
targetUnit.RemoveArmor(armorGain);
}
}