ProjetAMJV_CR/Assets/Scripts/UnitScripts/BehaviorState/NeutralBehaviour.cs
2025-01-28 11:58:43 +01:00

26 lines
813 B
C#

using System;
using UnityEngine;
public class NeutralBehaviour : AbstractBehaviour
{
protected override void MoveAction()
{
if (CurrentMinecraftUnit.IsTeamA)
{
if (GlobalsVariable.AliveUnitsTeamB.Count == 0) return;
}
else
{
if (GlobalsVariable.AliveUnitsTeamA.Count == 0) return;
}
CurrentMinecraftUnit.MovementHandler.UpdateNearest();
AbstractUnit targetUnit = CurrentMinecraftUnit.MovementHandler.TargetUnit;
if (targetUnit == null)
{
return;
}
Vector3 targetPos = targetUnit.transform.position;
Vector3 goalPos = targetPos + (transform.position - targetPos).normalized * distanceGoal;
CurrentMinecraftUnit.MovementHandler.MoveTowards(goalPos);
}
}