ProjetAMJV_CR/Assets/Scripts/UnitScripts/Capacities/WitchSummon.cs
2025-01-28 11:58:43 +01:00

14 lines
375 B
C#

using UnityEngine;
public class WitchSummon : BaseCapacity
{
[SerializeField] private GameObject summonUnit;
protected override bool CapacityCall()
{
GameObject unit = Instantiate(summonUnit, transform.position, Quaternion.identity);
AbstractUnit unitScript = unit.GetComponent<AbstractUnit>();
unitScript.StartFight();
return true;
}
}