ProjetAMJV_CR/Assets/Scripts/UnitScripts/Capacities/WitchSummon.cs
2025-01-23 11:04:17 +01:00

12 lines
259 B
C#

using UnityEngine;
public class WitchSummon : BaseCapacity
{
[SerializeField] private GameObject summonUnit;
protected override bool CapacityCall()
{
Instantiate(summonUnit, transform.position, Quaternion.identity);
return true;
}
}