ProjetAMJV_CR/Assets/Scripts/UnitButton.cs
Kirabsol f52ac8863c Behavior choice complete
omg ça marche juste la défense il faut une reine mais en vrai c'est pas grave
2025-01-28 23:41:01 +01:00

71 lines
1.5 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using TMPro;
using Unity.VisualScripting;
using System;
public class UnitButton : MonoBehaviour
{
[SerializeField] GameObject unitPrefab;
[SerializeField] ShopCanvas unitPlacement;
public event Action OnClicked, OnExit;
private int cost;
[SerializeField] TextMeshProUGUI texteCout;
[SerializeField] TextMeshProUGUI unit;
// Start is called once before the first execution of Update after the MonoBehaviour is created
private void Start()
{
cost = GlobalsVariable.prices[unit.text];
texteCout.text = cost.ToString();
}
public void StartPlacing()
{
if (GlobalsVariable.money < cost)
{
return;
}
else
{
Debug.Log("I'm *in");
OnClicked += PlaceUnit;
OnExit += StopPlacing;
}
}
void PlaceUnit()
{
Vector3 mousePos = unitPlacement.MapPosition();
GameObject go = Instantiate(unitPrefab, mousePos, Quaternion.identity);
GlobalsVariable.Pay(cost);
OnClicked -= PlaceUnit;
}
public void StopPlacing()
{
OnClicked -= PlaceUnit;
OnExit -= StopPlacing;
}
private void Update()
{
if (Input.GetMouseButtonDown(0))
{
OnClicked?.Invoke();
}
if (Input.GetMouseButtonDown(1))
{
OnExit?.Invoke();
}
}
}