Hopefully before really raymarching testing

This commit is contained in:
Crizomb 2025-09-24 23:26:46 +02:00
parent d2f0abff6a
commit 6ed5b21890
5 changed files with 206 additions and 27 deletions

41
vec3.go
View file

@ -8,6 +8,10 @@ type Vector3 struct {
X, Y, Z float64
}
func (u Vector3) GetColor(p Vector3) Vector3 {
return u
}
func (u Vector3) Add(v Vector3) Vector3 {
return Vector3{u.X + v.X, u.Y + v.Y, u.Z + v.Z}
}
@ -49,6 +53,19 @@ func (u Vector3) Round() Vector3 {
return Vector3{round(u.X), round(u.Y), round(u.Z)}
}
func (u Vector3) Abs() Vector3 {
abs := math.Abs
return Vector3{abs(u.X), abs(u.Y), abs(u.Z)}
}
func (u Vector3) Max(x float64) Vector3 {
return Vector3{max(u.X, x), max(u.Y, x), max(u.Z, x)}
}
func (u Vector3) Min(x float64) Vector3 {
return Vector3{min(u.X, x), min(u.Y, x), min(u.Z, x)}
}
// i incident, n normal. Both vector should be normalized
func Reflect(i Vector3, n Vector3) Vector3 {
y := i.Dot(n)
@ -58,7 +75,7 @@ func Reflect(i Vector3, n Vector3) Vector3 {
// Todo : Refract
// Rodrigues' rotation formula. rotVector should be normalized
func rotate(u Vector3, rotVector Vector3, angle float64) Vector3 {
func Rotate(u Vector3, rotVector Vector3, angle float64) Vector3 {
cos, sin := math.Cos(angle), math.Sin(angle)
vec1 := u.Scale(cos)
vec2 := rotVector.Cross(u).Scale(sin)
@ -66,6 +83,28 @@ func rotate(u Vector3, rotVector Vector3, angle float64) Vector3 {
return vec1.Add(vec2).Add(vec3)
}
func Mix(u Vector3, v Vector3, k float64) Vector3 {
l := (1 - k)
return Vector3{u.X*l + v.X*k, u.Y*l + v.Y*k, u.Z*l + v.Z*k}
}
func (v Vector3) Unpack() (float64, float64, float64) {
return v.X, v.Y, v.Z
}
// Others maths thingies
func Clamp(x float64, a float64, b float64) float64 {
return min(max(x, a), b)
}
func (v Vector3) Clamp(a float64, b float64) Vector3 {
x, y, z := v.Unpack()
x, y, z = Clamp(x, a, b), Clamp(y, a, b), Clamp(z, a, b)
return Vector3{x, y, z}
}
func SmoothStep(x float64, a float64, b float64) float64 {
x = Clamp((x-a)/(b-a), 0, 1)
return x * x * (3.0 - 2.0*x)
}