Revert "little opti ?"

This reverts commit 40c0846029.
This commit is contained in:
Crizomb 2025-09-28 04:15:28 +02:00
parent 40c0846029
commit 6fc7d7a4c3

View file

@ -8,7 +8,8 @@ import (
"math"
)
func phongShading(point Vector3, normal Vector3, lightVec Vector3, mat Material) Vector3 {
func phongShading(point Vector3, normal Vector3, mat Material) Vector3 {
lightVec := (lightPos.Sub(point)).Normalized()
reflectLight := Reflect(lightVec, normal)
eyeVec := (cameraPos.Sub(point)).Normalized()
brutMat := mat.GetMaterialBrut()
@ -23,7 +24,8 @@ func phongShading(point Vector3, normal Vector3, lightVec Vector3, mat Material)
return ambiant.Add(diffuse).Add(specular)
}
func shadow(point Vector3, direction Vector3) float64 {
func shadow(point Vector3) float64 {
direction := (lightPos.Sub(point)).Normalized()
p := point.Add(direction.Scale(5 * EPS))
res := 1.0
dist_total := 0.0
@ -48,8 +50,7 @@ func rayMarch(origin Vector3, direction Vector3) (bool, Vector3) {
dist, mat := scene.Distance(p)
if dist < EPS {
normal := Gradient(scene, p, EPS).Normalized()
lightVec := (lightPos.Sub(p)).Normalized()
return true, phongShading(p, normal, lightVec, mat).Scale(max(shadow(p, lightVec), 0.3))
return true, phongShading(p, normal, mat).Scale(max(shadow(p), 0.3))
// return true, phongShading(p, normal, *mat)
}
if dist > MAX_DIST {