Grid
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2 changed files with 29 additions and 2 deletions
27
material.go
27
material.go
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@ -1,9 +1,28 @@
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package main
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package main
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import "math"
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type Color interface {
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type Color interface {
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GetColor(Vector3) Vector3
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GetColor(Vector3) Vector3
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}
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}
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type GridColor struct {
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color1 Color
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color2 Color
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size float64
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}
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func (grid GridColor) GetColor(p Vector3) Vector3 {
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ix := int(math.Floor(p.X / grid.size))
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iy := int(math.Floor(p.Y / grid.size))
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iz := int(math.Floor(p.Z / grid.size))
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if (ix+iy+iz)%2 == 0 {
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return grid.color1.GetColor(p)
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}
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return grid.color2.GetColor(p)
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}
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// Ambre je te copie
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// Ambre je te copie
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type Material struct {
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type Material struct {
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ambiantColor Color
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ambiantColor Color
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@ -56,6 +75,11 @@ var BLUE = Vector3{0, 0, 255}
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var WHITE = Vector3{255, 255, 255}
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var WHITE = Vector3{255, 255, 255}
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var GREY = Vector3{127, 127, 127}
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var GREY = Vector3{127, 127, 127}
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var WHITE_GREY_GRID = GridColor{WHITE, GREY, 5}
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var RED_BLUE_GRID = GridColor{RED, BLUE, 5}
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var GRID_OF_GRID = GridColor{WHITE_GREY_GRID, RED_BLUE_GRID, 10}
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// Materials
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// Materials
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var RED_MAT = DefaultMaterial(RED)
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var RED_MAT = DefaultMaterial(RED)
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@ -63,3 +87,6 @@ var GREEN_MAT = DefaultMaterial(GREEN)
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var BLUE_MAT = DefaultMaterial(BLUE)
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var BLUE_MAT = DefaultMaterial(BLUE)
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var WHITE_MAT = DefaultMaterial(WHITE)
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var WHITE_MAT = DefaultMaterial(WHITE)
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var GREY_MAT = DefaultMaterial(GREY)
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var GREY_MAT = DefaultMaterial(GREY)
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var WHITE_GREY_GRID_MAT = DefaultMaterial(WHITE_GREY_GRID)
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var GRID_OF_GRID_MAT = DefaultMaterial(GRID_OF_GRID)
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@ -18,8 +18,8 @@ const HEIGHT = 500
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const PI = math.Pi
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const PI = math.Pi
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var lightPos Vector3 = Vector3{0, 200, 400}
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var lightPos Vector3 = Vector3{0, 200, 400}
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var sphere Sphere = Sphere{Vector3{0, 100, 10}, 10, RED_MAT}
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var sphere Sphere = Sphere{Vector3{0, 100, 10}, 10, WHITE_GREY_GRID_MAT}
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var plane Plane = Plane{Vector3{0, 0, 1}, -10, GREY_MAT}
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var plane Plane = Plane{Vector3{0, 0, 1}, -10, GRID_OF_GRID_MAT}
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var scene UnionSDF = UnionSDF{sphere, plane}
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var scene UnionSDF = UnionSDF{sphere, plane}
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var cameraPos Vector3 = Vector3{0, -10, 0}
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var cameraPos Vector3 = Vector3{0, -10, 0}
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