smooth + mixmat bug fix

This commit is contained in:
Crizomb 2025-09-26 23:23:52 +02:00
parent 60730edb7b
commit e35cca1830
3 changed files with 20 additions and 16 deletions

View file

@ -41,8 +41,8 @@ func DefaultMaterial(ambiantColor Color) Material {
return Material{ return Material{
ambiantColor: ambiantColor, ambiantColor: ambiantColor,
diffuseColor: Vector3{255, 255, 255}, diffuseColor: Vector3{255, 255, 255},
diffuseFac: 1.0, diffuseFac: 0.5,
specularColor: Vector3{0, 255, 0}, specularColor: Vector3{255, 255, 255},
specularFac: 1.0, specularFac: 1.0,
specularExp: 32.0, specularExp: 32.0,
reflectanceFac: 0.0, reflectanceFac: 0.0,
@ -54,16 +54,16 @@ func DefaultMaterial(ambiantColor Color) Material {
func MixMat(mat1 Material, mat2 Material, t float64, p Vector3) Material { func MixMat(mat1 Material, mat2 Material, t float64, p Vector3) Material {
return Material{ return Material{
mat1.ambiantColor.GetColor(p).Scale(1 - t).Add((mat2.ambiantColor.GetColor(p)).Scale(t)), (mat1.ambiantColor.GetColor(p).Scale(1 - t)).Add((mat2.ambiantColor.GetColor(p)).Scale(t)),
mat1.diffuseColor.GetColor(p).Scale(1 - t).Add((mat2.diffuseColor.GetColor(p)).Scale(t)), (mat1.diffuseColor.GetColor(p).Scale(1 - t)).Add((mat2.diffuseColor.GetColor(p)).Scale(t)),
(mat1.diffuseFac*(1-t) + mat2.diffuseFac) * t, mat1.diffuseFac*(1-t) + mat2.diffuseFac*t,
mat1.specularColor.GetColor(p).Scale(1 - t).Add((mat2.specularColor.GetColor(p)).Scale(t)), mat1.specularColor.GetColor(p).Scale(1 - t).Add((mat2.specularColor.GetColor(p)).Scale(t)),
(mat1.specularFac*(1-t) + mat2.specularFac) * t, mat1.specularFac*(1-t) + mat2.specularFac*t,
(mat1.specularExp*(1-t) + mat2.specularExp) * t, mat1.specularExp*(1-t) + mat2.specularExp*t,
(mat1.reflectanceFac*(1-t) + mat2.reflectanceFac) * t, (mat1.reflectanceFac*(1-t) + mat2.reflectanceFac) * t,
mat1.reflectanceTint.GetColor(p).Scale(1 - t).Add((mat2.reflectanceTint.GetColor(p)).Scale(t)), mat1.reflectanceTint.GetColor(p).Scale(1 - t).Add((mat2.reflectanceTint.GetColor(p)).Scale(t)),
(mat1.refractFac*(1-t) + mat2.refractFac) * t, mat1.refractFac*(1-t) + mat2.refractFac*t,
(mat1.refractIndice*(1-t) + mat2.refractIndice) * t, mat1.refractIndice*(1-t) + mat2.refractIndice*t,
} }
} }

View file

@ -13,15 +13,17 @@ import (
const MAX_DIST = 1000.0 const MAX_DIST = 1000.0
const MAX_STEP = 1000 const MAX_STEP = 1000
const EPS = 0.01 const EPS = 0.01
const WIDTH = 500 const WIDTH = 250
const HEIGHT = 500 const HEIGHT = 250
const PI = math.Pi const PI = math.Pi
var lightPos Vector3 = Vector3{0, -200, 600} var lightPos Vector3 = Vector3{0, -200, 600}
var sphere Sphere = Sphere{Vector3{0, 100, 10}, 10, RED_MAT} var sphere Sphere = Sphere{Vector3{0, 100, 5}, 10, RED_MAT}
var plane Plane = Plane{Vector3{0, 0, 1}, -10, GRID_OF_GRID_MAT} var plane Plane = Plane{Vector3{0, 0, 1}, 0, WHITE_GREY_GRID_MAT}
var scene UnionSDF = UnionSDF{sphere, plane}
var scene SmoothUnionSDF = SmoothUnionSDF{sphere, plane, 3.5}
// var scene UnionSDF = UnionSDF{sphere, plane}
var cameraPos Vector3 = Vector3{0, -10, 30} var cameraPos Vector3 = Vector3{0, -10, 30}
// radius, theta, phi // radius, theta, phi

6
sdf.go
View file

@ -1,6 +1,8 @@
package main package main
import "math" import (
"math"
)
type SDF interface { type SDF interface {
Distance(Vector3) (float64, Material) Distance(Vector3) (float64, Material)
@ -121,7 +123,7 @@ func (s SmoothUnionSDF) Distance(p Vector3) (float64, Material) {
h := math.Max(k-math.Abs(d1-d2), 0.0) h := math.Max(k-math.Abs(d1-d2), 0.0)
d := math.Min(d1, d2) - h*h*0.25/k d := math.Min(d1, d2) - h*h*0.25/k
t := SmoothStep(d2-d1, -k, k) t := SmoothStep(d2-d1, -k, k)
mat := MixMat(mat1, mat2, t, p) mat := MixMat(mat2, mat1, t, p)
return d, mat return d, mat
} }