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No commits in common. "a6770d7fac9ef332a15ba21c23a5f1c13ce9c27e" and "0ded879dced29c61c498cceff6f881ffe91ad269" have entirely different histories.

3 changed files with 6 additions and 24 deletions

View file

@ -69,7 +69,7 @@ func compute_pixel(y0 int, y1 int, wg *sync.WaitGroup, screenCenter Vector3, phi
origin := screenCenter.Add(phiVec.Scale(-sx)).Add(thetaVec.Scale(sy)) origin := screenCenter.Add(phiVec.Scale(-sx)).Add(thetaVec.Scale(sy))
direction := (origin.Sub(cameraPos)).Normalized() direction := (origin.Sub(cameraPos)).Normalized()
hit, colorVec := rayMarch(origin, direction, 1) hit, colorVec := rayMarch(origin, direction)
var fr, fg, fb float64 var fr, fg, fb float64
if hit { if hit {
fr, fg, fb = colorVec.Unpack() fr, fg, fb = colorVec.Unpack()

View file

@ -62,7 +62,7 @@ func MixMat(mat1 MaterialBrut, mat2 MaterialBrut, t float64, p Vector3) Material
mat1.specularColor.GetColor(p).Scale(1 - t).Add((mat2.specularColor.GetColor(p)).Scale(t)), mat1.specularColor.GetColor(p).Scale(1 - t).Add((mat2.specularColor.GetColor(p)).Scale(t)),
mat1.specularFac*(1-t) + mat2.specularFac*t, mat1.specularFac*(1-t) + mat2.specularFac*t,
mat1.specularExp*(1-t) + mat2.specularExp*t, mat1.specularExp*(1-t) + mat2.specularExp*t,
mat1.reflectanceFac*(1-t) + mat2.reflectanceFac*t, (mat1.reflectanceFac*(1-t) + mat2.reflectanceFac) * t,
mat1.reflectanceTint.GetColor(p).Scale(1 - t).Add((mat2.reflectanceTint.GetColor(p)).Scale(t)), mat1.reflectanceTint.GetColor(p).Scale(1 - t).Add((mat2.reflectanceTint.GetColor(p)).Scale(t)),
mat1.refractFac*(1-t) + mat2.refractFac*t, mat1.refractFac*(1-t) + mat2.refractFac*t,
mat1.refractIndice*(1-t) + mat2.refractIndice*t, mat1.refractIndice*(1-t) + mat2.refractIndice*t,
@ -88,7 +88,7 @@ func DefaultMaterial(diffuseColor Color) MaterialBrut {
specularColor: Vector3{255, 255, 255}, specularColor: Vector3{255, 255, 255},
specularFac: 1, specularFac: 1,
specularExp: 35.0, specularExp: 35.0,
reflectanceFac: 0.2, reflectanceFac: 0.0,
reflectanceTint: Vector3{255, 255, 255}, reflectanceTint: Vector3{255, 255, 255},
refractFac: 0.0, refractFac: 0.0,
refractIndice: 1.0, refractIndice: 1.0,
@ -97,7 +97,7 @@ func DefaultMaterial(diffuseColor Color) MaterialBrut {
// Colors // Colors
var RED = Vector3{125, 0, 0} var RED = Vector3{255, 0, 0}
var GREEN = Vector3{0, 255, 0} var GREEN = Vector3{0, 255, 0}
var BLUE = Vector3{0, 0, 255} var BLUE = Vector3{0, 0, 255}
var WHITE = Vector3{255, 255, 255} var WHITE = Vector3{255, 255, 255}

View file

@ -44,31 +44,13 @@ func shadow(point Vector3) float64 {
return res return res
} }
func reflect(point Vector3, direction Vector3, normal Vector3, mat Material, reflectNumber int) Vector3 { func rayMarch(origin Vector3, direction Vector3) (bool, Vector3) {
brutMat := mat.GetMaterialBrut()
if reflectNumber <= 0 || brutMat.reflectanceFac < EPS {
return Vector3{0, 0, 0}
}
reflected := Reflect(direction, normal).Scale(-1)
reflectRayOrigin := point.Add(reflected.Scale(5 * EPS))
hit, color := rayMarch(reflectRayOrigin, reflected, reflectNumber-1)
if !hit {
color = Vector3{0, 0, 0}
}
// fmt.Println("Reflect")
return color.Scale(brutMat.reflectanceFac)
}
func rayMarch(origin Vector3, direction Vector3, reflectNumber int) (bool, Vector3) {
p := origin p := origin
for range MAX_STEP { for range MAX_STEP {
dist, mat := scene.Distance(p) dist, mat := scene.Distance(p)
if dist < EPS { if dist < EPS {
normal := Gradient(scene, p, EPS).Normalized() normal := Gradient(scene, p, EPS).Normalized()
phongShade := phongShading(p, normal, mat) return true, phongShading(p, normal, mat).Scale(max(shadow(p), 0.3))
shadowCoeff := max(shadow(p), 0.3)
reflectColor := reflect(p, direction, normal, mat, reflectNumber)
return true, phongShade.Add(reflectColor).Scale(shadowCoeff)
// return true, phongShading(p, normal, *mat) // return true, phongShading(p, normal, *mat)
} }
if dist > MAX_DIST { if dist > MAX_DIST {